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Enjoy the game, however there are a few bugs in it still, but thats to be expected with an Alpha build... anyway here are the bugs i have found so far:

  • When playing as Bubblegum, and fighting TR3, it seems both bots get flung back, to an extent Bubblegum cant get back without killing itself in the Arena stage.
  • Ballerina and Thesus both have issues where whenever they move they slowly but constantly lose health, making them extremely hard to play for little reason.

Will update when I remember, or find more bugs

Thanks for the feedback.  We have both of these on list of stuff to fix, and will get to them when we can.  Lots of physicsing to do over the next few months...

I really love the game so far. I have high hopes for it. I do have a few issues when playing

  • Ballerina overheats quickly while other robots like Theseus barely gives off any heat
  • In robot creation, I can barely seem to get a robot moving. And when I do, it always drives off to one side

A few suggestions I have

  • Try adding more than just a KO win. Having a damage point system and a time limit would make it a lot more exciting for robots that can't seem to hit with their weapons. Adding more bot durability for longer fights would also be fun.
  • Allow the resizing of weapons in the bot lab. The current flywheel is too big and can't be used properly

I'm looking forward to see what this game has to offer in the future.

Thanks for the feedback!

1. Heat is something we haven't even taken a preliminary pass at -- it is pretty much a placeholder in the Alpha release.

2. Robot drivability is huge for us.  We have a lot of work to do to get things to drive reliably.  Most of the issue is caused by uneven friction between the left and right sides of the robot.  Drivability is going to be one of our major areas of focus over the next few months.

3. I like the way you think regarding damage/points/time limits.  We definitely need a few more options here.

4. We need to think about how to do resizing to keep things realistic.  It might make the most sense to have "small", "medium", and "large" options for the premade components, then the ability to create and save your own.  Otherwise people will be able to make things unrealistically big or small things.  Then again, maybe it's okay if they are unrealistically small/big...  Thoughts?

It really all depends on what people use it for. I was going for a recreation of a robot from Battlebots and the disk was too big. I do think the different sizes would work. Making our own shapes would work too once we can easily make circles. But I can't complain much given how far this game has already gone in just the open alpha. Keep up the great work!

hello i'm just wanting to leave a few comments about latest build (6-7-2018). im sure you probably have plenty of these already but here i go...

so carbides weapon is weird, the weapon just seems to always be  spinning regardless of throttle(space bar) and the spinning  animation never seems to change ? and its weapon is op as fuck, after 1 2 hits i can get eruptions gas ram showing and can ko eruption in 6-8 hits(about 30-45 seconds), maybe IRL that's realistic but in a game its really shit. also the dammaged carbide animation is weird, i personally don't like it wear the hub doesn't spin round the center of the hub

eruption, the new version doesn't look right when damaged , and seems to be overly fragile, i tried a fight with the drum spinner and got killed in 2 hits,  also the gas seems to wear out very quickly . hell even after 40 sec into a eruption vs Db fight the flipper arm was already bent asfuck idk how much that actually affects eruption but it looks weird 

original sin- so a new bug i've seen is that when a piece of the front scoop gets knocked off it still is attached to original sin. as in once its knocked off it comes off and lands on the floor 3 foot away BUT that piece follows the machine and is still attached, (as in it no longer stays on the floor where it landed and moves with the machine) "that seemed overly complex to explain in writing "

that new drum spinner is op as fuck... plz nerf a bit

bugs- there was a bug (which was in the last version) when you start the fight(during the 321 activate) the 2 bots fly into air and then don't work forcing you to restart the match, althought this has now gotten worse as now randomly the pause/menu button seems to randomly stop working causing you to restart the game again

annoyances and peeves - so i personaly fine the music during the menu and robot menu annoying its loud repetative, and im only in either of those menu's for like 10 seconds? do i really need music? - the main menu new UI looks cool admittedly good. although i thought the robot building interface from 3-28-18 version clearer and easier to use although that is personal preference


sorry if this whole comment seems overly negative? reading it back it seems like one of Gordon Ramsey's rants, its just this version dosen't seem to work as well as say  3-28-18 version. wish you the best of luck, this can't bee an easy thing to build

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