how do you open the game
Robot Rumble 2
Log in with itch.io to leave a comment.
First, extract the zip file to a different directory. It needs to be somewhere other than the “downloads” folder. Then find the .exe file inside and double click on it to run the game.
how do i add the stock robots (nov2020) to one one the windows (Dec20/Oct20) ?
I'm positive you guys are sick and tired of me, but I have a question. Can you PLEASE put the rumble box arena in the games for mac? I and many others would DIE for that arena. It's just like the battlebots arena and it would make the experience just that much better!
Sorry about that!
We are still working on our arena builder at the moment. Once it is ready you will be able to create and share arenas. I believe the Rumble Box is a user-made arena and we can not include it with the game. We will be including other cool arenas though!
This is the first time I've downloaded a zip file. How do I access the game from there?
First, copy the .zip file to your Desktop.
Next, right click the file to extract it,
Last, find the .exe file in the extracted folder and click on it.
hammer fired at the start and my spinners don't do power shots! really sad because my ghost raptor recreate was my most powerful robot so now i have to remove the copy it, and delete the bar and make it a lifter. :( but faster loading time finally! just noticed that their is no count out! do you think you can get the ais to work correctly
No worries! There are a few AI scripts on the Discord server that should work for your hammer and flipper. Have you been able to join the Discord?
We have Joe Strout on the dev team now. Here’s the inventor of the miniscript programming language we are issuing for AI. With his help we should be able to rework the AI to make it performant and fast to program.
Make the spinners powerful again
Spinner power is a function of component choices: battery configuration, ESC voltage and current, motor selection, gearing, and weapon design. There is a lot to learn and to experiment with in the new builds. Have you checked out the community builds on Discord? There are a lot of builders there with great designs to crib from.
I'm using a powerful battery with 160 ESC with the most powerful ampflow and it doesn nothing
That 160 amp ESC is limited to 36 volts, so your aren’t going to be able to hit extremely hard with the AmpFlow. The hardest-hitting spinners are typically powered by an ME0708 with a solenoid instead of an ESC. Either that or a brushless motor with the bleeding edge Trampa VESC geared down.
Can you guys put the weapon power the same ad the last build? I love the new fix with horizontal spinners, you guys did a fantastic job. But now there are no big hits or collisions. Nothing goes flying and there are little action to the fights. Before it was perfect, please consider putting it back to how it was before.
if i download a new version, do I have to import my old robots?
Great question! Your old robots are in a completely different folder and will be there no matter which version of the game you are running.
When will the next update come out I'm super excited
How do I open it? Where's the .exe or setup file? I do see a file named "boot.config", though.
Sorry for the confusion!
Once you have downloaded the game save it to your desktop or somewhere other than the temporary folder created for downloads.
Right-click on the .zip file to extract the game.
Inside you should find a .exe file for the game. It is *very* poorly named at the moment. I'm planning to change the naming for future builds. :)
What's the name?
In all of the builds to date it is called "Default Windows desktop 64-bit.exe" for Windows.
By any chance did you extract the .zip file to the existing downloads folder? If so Windows 10 will strip out the .exe files for security reasons. You have to move it to a different folder on your computer. Your Desktop is handy for this, but any other folder will do just as well.
i love this but how stupid do you have to be to change the controls, wtf was wrong with them before????? If it ain't broke dot fix it! This is a great game ruined by a pointless feature
Robot controls are the same that they have been for years: WASD and arrow keys for players 1 and 2.
Maybe last spring’s electronic and pneumatic systems updates are the issue?
I recommend heading over to the Discord server to take a look at some of the tutorials on wiring up your robot. Everything needs to be wired up correctly before your robot will drive.
its the electroinic things, thanks for showing me where to go i just think there was no point in changing it. Unless to make it more realistic? Also, I have a couple ideas for the next update, maybe add new sounds? like ones from battlebots or add a croud cheering? Maybe increase the amount of sparks when a bit hit happens, these would be good if you are going for a more relistic game.
Your point is well taken.
The reason we added electrical systems is that this game is meant to be a robot combat simulator as well as a computer game. Electronics are an important piece of the real life robot combat experience and we considered real life current and voltage limitations too important to ignore. Without these limits you could hook up unlimited voltage and have an infinitely powerful robot.
We are definitely looking for ways to make it easier for new players who don’t have experience building combat robots in real life. There is a growing list on Discord of player-made tutorials and “robot kits” to get new players started.
I have a good idea, unless its too much work. If it can't I understand. Why not make a setting which can choose what type you want it to be? You guys have my a great game (Probably my favorite game) and I hope it does well. Also why did you remove the battlebots esc arena, it was the best arena you guys have made. Unless it was copyright stricken, if not please add it back in the next update.
Also, I apologize for how rude I was earlier. I shouldn't have said such things.
What are the system requirements for this game? Looking to get a new computer so I can give this game a shot for once.
for window you need a 64-bit processor and operating system Memory: 8 MB RAM Graphics: Integrated Graphics at the min and for mac you need a 64-bit processor and operating system Processor: i5 - Dual Core Memory: 8 MB RAM Graphics: Integrated Graphics
the game is amazing! right now i am making the 2020 chomp in rr2! keep up the good work!
How do i download the game and play on windows as downloaded it and can load the game but have no robots to use?
how do I download the game on windows AND PLAY IT?
You will need to extract the .zip file to a directory on your computer. Once you have done this, find the .exe file and double click on it to play the game.
I need an .exe file to play the game!
Absolutely! You should be able to unzip the .zip file to a separate directory and play it from there.
got some problems with the pneumatic pistons, all connected but the pistons won't move. only things happens is smoke from the exhaust when using the piston.
and how do the chain or belt gearbox parts work??
For the pneumatic components you need to click on the component and set a start and end range. You also need to set the controls in the receiver so they work when triggered.
For the belt or chain components, first place the pulley or gear on a motor shaft. The click and drag on the pulley or gear you just placed to position the output gear and shaft.
Hi, I downloaded the 23 September copy of the game, and must say I am impressed with the improvements! Keep up the good work! I just want to ask, could you maybe in a next version of the game add some pre-built bots, because I really can't build my own even though I try so hard. 😂
Hi! Atm the game is undergoing some changes. Premade bots are gonna be done in the future. At the moment you can join the discord and in #botfile-sharing you can find user made robots. There are also tutorials on building bots.
32 bit when????
We don’t have any plans for 32 bit support. We are a tiny team of developers, and can’t afford to develop for and continue to support 32 bit processors.
How do you access bot files?
I typed in: Users\instrong-21\AppData\LocalLow\Nerd Island Studios LLC\Robot Rumble 2.0\Robots
instrong-21 is my username.
is this right? It said there were no results
Huh, it should be there. Try the same thing without the \Robots. Alternatively join the discord server. I have made a pretty neat program that should locate your bot.
I realize this is still in Alpha-Build, so there is no in-game tutorial. So may I suggest in the work shop adding prebuilt demo bots, so players can see what is needed for wheels and weapons to work. You could even add prebuilt wheel and weapon systems in part selection. Love what you are doing.
We are planning to work the player up into more and more complicated builds in the single player game, but we are a long way off from that right now.
In the meanwhile, the Discord community has a huge array of builds and premade things to try if you are interested!
The link for the Discord server is at the top of the page.
Hi there, I hope you don't mind me asking, but why are the pre-built flipper robots not flipping at all? I hear something wants to happen, but the flippers simply won't open. (The bug is on both downloads for Windows)
The prebuilt bots are getting replaced soon with bots from the builder, so those bots are outdated and will be removed later on
Working on them today! The latest bleeding edge builds have pretty close to final versions of the pneumatic flipper systems. They are close enough that we are finally comfortable rebuilding the premade flipper robots with the new flipper systems..
How do I reset the robot's AI in Robot Rumble 2.0?
The quickest way is to create a new robot. It will come with the default AI code. Just copy and paste it off to a separate file, then copy-paste that into your old robot.
In addition, you might be interested in some of the many user-created AI scripts over on our Discord channel.
How do I get Robot Rumble 2.0 Arena?
There are a few arenas being passed around on the Discord server, but a bug in the most recent bleeding edge builds is preventing them from losing.
I recommend checking out the Discord server for more information.
Hi there, I was wondering, can there be a alpha build available to download that still features Carbide, Original Sin and Eruption? I understand 100% if you can't do it.
Unfortunately, no. We don’t have the IP rights to use those robots in the game.
I strongly recommend you check out the Discord server to see what other players are making. All of the components are currently available in game so that you can replicate the dominant flippers, spinners, and control bots.
could you maybe make a hollow half sphere for full body spinners?
They basically already have that, just look around in the 'weapons' section of the bot lab.
when are you going replace old for new robot for robot rumble 2.0
It is a gradual process.
The mechanics exist to do spinners and wedges right now. We can’t do pneumatics yet because those systems don’t exist. We are also busy making components. For every premade robot in the game we need to get both robot and component permissions. Then we must model all of the necessary components before we can put everything together and test the robot.
Where's the app?
Right here! Check out the latest stable download in the links above. Also, if you are looking for the latest and greatest features, check out our community on Discord. We have a pretty good group of people there making awesome designs all the time.
having a issue with paint, it wont apply unless i go back to a different tab and after that it wont remove
The painter was a proof of concept we threw together a long time ago. It is entirely a destructive process. You are overwriting pixels on the texture map when you apply paint. The only thing you can do is paint over what you have already done.
Instead of using the painter, most people create custom shapes, tint them to the correct color, and set the material as “Decoration”. This way they can move them and change them like a vinyl sticker.
i tested new bleeding edge for robot rumble 2.0 i was going have a battle ballerina and another both robots jump in the air their weapon both came off at the start of the fight
Sorry for that!
Damage is broken and will be fixed. The old robots are broken and will be removed from the game.
i made the robot work now i struggling doing weapon wiring the weapon next
No worries! It uses the exact same process as drive, except that you probably want to set the receiver to “Single Toggle” for the weapon motor.
i can make a robot i am struggling on control on the game
Thanks for joining the Discord! Were you able to work through the difficulties you were having with the new control system?
hi robot rumble team it looks really hard and confusing making a robot robot rumble 2.0
Sorry about that!
This latest build brought in a lot more complexity. We are hoping to introduce it all via baby steps as the game matures. In order to learn from the best, I recommend asking for help on the official RR2 Discord server:
There are a ton of experienced RR2 robot builders there to help you out.
If you aren't comfortable with Discord, you can always post here as well. Where are you getting stuck?
I'm having an issue where I cannot select robots in the verses screen. Everything else seems to be working great though and other people seem to have no problems with battling. I'm using windows 10.
You might have a versioning issue where robots from an older version are not loading correctly. Maybe try the suggestions listed in the post below?
when are you going to release the next version? in the latest version non of the pneumatic seem to do anything. and both the latest versions spinners seem to become unbalanced after 2-3 hits.
Working on it.
The pneumatics in the game are going to be completely removed eventually and replaced with a proper pneumatics model. I am currently working on reducing the CPU load of spinners. Once this is done, pretty much everything about the way spinners behave will be different in lots of subtle ways.
Because this next build is going to change so many things I want to take my time to make sure it doesn’t break too much before I release it.
for some reason can't get past robot selection screen on new laptop ( worked fine on last one) :(
Could you explain the issue more specifically? At what exact point does the game break? Can you not select a bot or does it crash?
Yeah of course, doesn't crash just won't let me click any robots at selection screen, no crashes. Had a little play around and seem to be able to get around all the other menus just fine. On an ASUS ZenBook 14 UX434f if that's at all useful. I'll try find a mouse i can plug in and see if that makes any difference
I remember having the similar issue once, i think i cleared the cache in C:\Users\USERNAME\AppData\LocalLow\Nerd Island Studios LLC by deleting data, and reinstalling the game (if you had any bots, in the Robot Rumble 2,0 folder, there is a Robots folder which contains bots)
Is there a way to use the smart zone and the AI editor to make it to where an AI can do more than turn on the weapon and drive forward? If so where would I edit the code to make it do that?
There are some great user made ai codes in here: https://gametechmods.com/forums/robot-rumble-2-0/robot-rumble-2-0-ai-thread/
Ai is going to be changed in the future.
A few questions.
1: I have the March 9 2020 version but the flippers don't go high. Why? (I have Windows 10 home.)
2: Can you guys add robots from robot wars and battlebots? (But like how you did TR3 so you don't get copyright.)
3: Can you make a option so you can make robot's quicker.
1. All robots currently in the game are going to be removed and replaced by those built in the robot workshop. Pneumatics are purely notional at this point. They are way too powerful and responsive, but we haven't put any time into the pneumatics system yet. Expect all pneumatics to be completely replaced with a new system at some point in the future.
2. We do not have permission to add robots from Robot Wars or BattleBots at the moment.
3. Making robots quicker is a matter of gearing, balance, friction, motor selection. All of this is up to you. We are attempting to make the game as physically realistic as possible. I recommend looking at http://runamok.tech/squid/newtorquecalc.htm to see how motor selection, gearing, and weight affect acceleration and top speed.
4: I saw a gif. Why don't the flipper's break off when I play it?
Why do flipper's not break off when I play?
Are you referring to a robot that you built, or one that comes with the game?
If the former, there has been pretty active discussion about how to do damage and breakage. Most likely we are going to end up with attachments that break off as an entire assembly, rather than as individual pieces. For now we are focusing on spinners, but we will get to flippers eventually once we have electrical systems sorted.
If you are referring to prebuilt robots, they will be going away and will be replaced with robots that were built in the robot workshop. Everything you see right now is a mock-up that uses physics and damage systems that will be removed from the game.
i was curious if it is possible to download the older versions, also if the way the weapons worked would be reverted to an older version in the next update?
You might be able to find older versions floating around, but we are trying to keep older versions out of circulation. It makes troubleshooting and communication impossible when people are on two different versions.
As far as reverting stuff goes, the plan right now is to get as realistic a motor model as possible. For the next build I'm hoping to have a fairly complete motor model in place, with correct torques, speeds, currents, and motor heating taken into account. The heating model is pretty basic, but it will allow you to do things like overvolting a motor (common for heavyweights). The tradeoff for this is that the more you push a motor beyond its specifications, the faster it will heat up.
From a player's point of view this means most of the motors are going to see a significant increase in starting torque from their current values. Instead of being capped at a "max torque", the starting torque and current will be significantly higher than the rated value, but will only occur for a fraction of a second. Brushless motors will still be current-limited by their Brushless ESCs. If you want huge starting torques, brushless motors might not be the best choice.
im yet to download this game, but looking at videos and reading things i think this is going to be the best robot fighting simulator. just my opinion.
We hope so! We’re working hard to make it as accurate a robot combat simulator as we can.
Will there ever be an undo button? The worst thing in the world is getting a gearbox stuck in a motor. Also how does the arena builder work?